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McCready's Saloon |
| Mcready's Saloon was one of my original ideas for a building. I really wanted to see if this 'Lid off' thing could work with a two storey building. It was heavily influenced by the saloon in Maverick, I particularly liked the split level effect. Below is the original sketch I drew for this building. I don't always sketch first, usually I just go for it, but in this case I wanted to get it right. |
A rough sketch like this is helpful to work out the location of interior walls, bars and stairs etc. The dotted line represents the balcony overlooking the bar on the first floor. I decided early on that this building's first floor would not extend over the ground floor, as this would prevent ease of play and in many cases the roof is the only part that needs to be removed, allowing for those cinematic actions of characters diving/falling off balconies. |
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The saloon from the front. Shorter and wider than my sketch would suggest, still the largest model on the table. It has already been the scene for some desperate shoot outs.
This picture gives more detail of the balcony and stairs. The saloon has four doors two of which are on this side, one on each floor, the ground floor door is at the bottom of the stairs and leads into a backroom. Two pictures showing interior detail, the first only the ground floor, showing the bar on the left, the back room and the main stairs permanently fixed on the right. NOTE that the stairs no longer go round a corner as they did in the concept sketch above, I decided to add another door way in here, instead. The second picture shows the first floor also in place, with the five rooms on the balcony and plenty of room for diving.
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